Pyweek starts today, so I'm on holiday from the game until next Sunday.
In other news, me and Sam pair-programmed the beginnings of the Entity/collision system. We also got Monsters querying tiles for which direction they're going, and in the wee small hours I got the directions for each of the AI paths (now called Red, Green, Blue and Purple instead of 1, 2, 3 and 4) parsed out of the map file and loaded into the game. Added a debug-draw method to Tiles so we can see what's in 'em (the orange blocks are MountPoints):

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