Just committed first part of monster senses. You can now get the surrounding tiles for a given tile. Was much harder and took way longer than it should have (in the same time Sam got all the UI stuff done!)
To be fair - in doing this it made me re-think the way I was adding tiles to the world. Instead of keying them by grid square when they're added, I just made a method that gives you the grid co-ordinates (i.e. the top left corner of the tile) for a given screen co-ordinate.
We should be able to get onto some interesting, gameplay-like stuff pretty soon :)
Sunday, 23 August 2009
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