The game description courtesy of Gary:
As far as the game goes, it's a basic tile based tower defence game. The tiles are going to be: start point, end point, path, or mount point (which you build turrets on). The baddies will come in waves from the start point, and you lose a point everytime one gets to the end point. Game's over when all the waves are finished or you run out of points.
You stop the baddies getting to the end by building towers. There will be a few kinds of tower - machine guns, flamethrowers, the usual. Towers can be bought or upgraded for credits which you earn when you kill baddies. There will be a small level of direct user involvement (these games are really meant to be strategy games rather than action games). For example - as in Ninjatown - you'll be able to change the targetting behaviour of your turrets to target the strongest/weakest/flying enemies/etc. You'll also have a weapon or two that you can directly use (when the enemies are about to get to the goal, and you're desperately trying to build turrets but can't in time) like an artillery strike that you can call in.
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