Wednesday, 28 October 2009

And then there was XML

The spritesheet editor has been completed and is now a working tool. Now to start work on the animation editor which will read the output and use it to populate animations. The XNA code to read the XML and draw the image portions will sit between graphics and animation. I'll be writing this sprite rendering code in Java first however because it will be used for rendering everything in the tool from now on (as well as potentially running inside applets on a sprite sharing website I have grand ideas for but too little time to make happen) , then porting to C# and C++.

Here is a small example of the spritesheet output:

1 comment:

  1. This week I has mostly been implementing the Command Pattern for Undo/Redo and macros. It is one of my favourite patterns already!

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